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					@ -31,7 +31,7 @@ export default { | 
				
			
			
		
	
		
			
				
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					            beatWidth: 10, | 
				
			
			
		
	
		
			
				
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					            beatHeight: 30, | 
				
			
			
		
	
		
			
				
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					            hoverScale: 1.5, | 
				
			
			
		
	
		
			
				
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					            beatMargin: 3,      // Odd number only, even = blurry | 
				
			
			
		
	
		
			
				
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					            beatMargin: 4, | 
				
			
			
		
	
		
			
				
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					            move: false, | 
				
			
			
		
	
		
			
				
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					            maxBeat: -1, | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
	
		
			
				
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					@ -122,29 +122,26 @@ export default { | 
				
			
			
		
	
		
			
				
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					            this.$root.heartbeatList[this.monitorId] = []; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    }, | 
				
			
			
		
	
		
			
				
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					    mounted() { | 
				
			
			
		
	
		
			
				
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					        if (this.size === "small") { | 
				
			
			
		
	
		
			
				
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					            this.beatWidth = 5; | 
				
			
			
		
	
		
			
				
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					            this.beatHeight = 16; | 
				
			
			
		
	
		
			
				
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					            this.beatMargin = 2; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					            // Handle strange render problem in different DPI. | 
				
			
			
		
	
		
			
				
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					            if (window.devicePixelRatio === 1.25) { | 
				
			
			
		
	
		
			
				
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					                this.beatWidth = 5.6; | 
				
			
			
		
	
		
			
				
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					                this.beatMargin = 2.4; | 
				
			
			
		
	
		
			
				
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					            } else if (window.devicePixelRatio === 1.75) { | 
				
			
			
		
	
		
			
				
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					                this.beatWidth = 5.7; | 
				
			
			
		
	
		
			
				
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					                this.beatMargin = 2.4; | 
				
			
			
		
	
		
			
				
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					            } else if (window.devicePixelRatio === 2.25) { | 
				
			
			
		
	
		
			
				
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					                this.beatWidth = 5.8; | 
				
			
			
		
	
		
			
				
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					                this.beatMargin = 2.4; | 
				
			
			
		
	
		
			
				
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					        // Suddenly, have an idea how to handle it universally. | 
				
			
			
		
	
		
			
				
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					        // If the pixel * ratio != Integer, then it causes render issue, round it to solve it!! | 
				
			
			
		
	
		
			
				
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					        const actualWidth = this.beatWidth * window.devicePixelRatio; | 
				
			
			
		
	
		
			
				
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					        const actualMargin = this.beatMargin * window.devicePixelRatio; | 
				
			
			
		
	
		
			
				
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					            } else { | 
				
			
			
		
	
		
			
				
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					                // 100%, 150%, 200% ... | 
				
			
			
		
	
		
			
				
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					                this.beatWidth = 6; | 
				
			
			
		
	
		
			
				
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					                this.beatMargin = 2; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        if (! Number.isInteger(actualWidth)) { | 
				
			
			
		
	
		
			
				
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					            this.beatWidth = Math.round(actualWidth) / window.devicePixelRatio; | 
				
			
			
		
	
		
			
				
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					            console.log(this.beatWidth); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (! Number.isInteger(actualMargin)) { | 
				
			
			
		
	
		
			
				
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					            this.beatMargin = Math.round(actualMargin) / window.devicePixelRatio; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        window.addEventListener("resize", this.resize); | 
				
			
			
		
	
	
		
			
				
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