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Remove useless variable

During some refactoring this seems to be overlooked.
This variable gets filled but isn't used at all afterwards.

Fixes #4105
pull/4143/head
BlackDex 2 years ago
parent
commit
327a8d7b8f
No known key found for this signature in database GPG Key ID: 58C80A2AA6C765E1
  1. 8
      src/api/core/ciphers.rs

8
src/api/core/ciphers.rs

@ -849,7 +849,6 @@ async fn put_cipher_share_selected(
nt: Notify<'_>, nt: Notify<'_>,
) -> EmptyResult { ) -> EmptyResult {
let mut data: ShareSelectedCipherData = data.into_inner().data; let mut data: ShareSelectedCipherData = data.into_inner().data;
let mut cipher_ids: Vec<String> = Vec::new();
if data.Ciphers.is_empty() { if data.Ciphers.is_empty() {
err!("You must select at least one cipher.") err!("You must select at least one cipher.")
@ -860,10 +859,9 @@ async fn put_cipher_share_selected(
} }
for cipher in data.Ciphers.iter() { for cipher in data.Ciphers.iter() {
match cipher.Id { if cipher.Id.is_none() {
Some(ref id) => cipher_ids.push(id.to_string()), err!("Request missing ids field")
None => err!("Request missing ids field"), }
};
} }
while let Some(cipher) = data.Ciphers.pop() { while let Some(cipher) = data.Ciphers.pop() {

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